JAZ's Edge of the Empire Campaign

Adventure 6
The supercharger heist

While the crew was relaxing at the Spice Shack watching Lowhhrick the wookie and Mavar’us the Tusken throw Zorcck the local drunk out the door for distance. The Tusken seemed to have the better throw and was trying to get the wookie to agree. Alfred the C3 droid suggested that they have another go at it before making a judgement. At that moment a human walked in as Zorcck made his way through the air passed him out the door. The human walks over to the crew and asks if they need another person on their crew. After talking with him and seeing what he can do, they add him to the party. They talk some more about what they want to do for their next mission. The human Jonas tells them about a job he heard about. It was a rescue mission from a local rebel cell. The rebels where looking for someone that could get into the Imperial holding facility in Mos Eisley on Tattooine. The crew had already hit the Imperial impound yard there so the rebels gave them the job. After flighting from Ryloth to Tattooine and landing on Mos Eisley. Once there the crew scouted out the holding facility and found that the security was tight. While CH-1 and Tharg scouted the facility Griff and Fixo went to the network substation that they used last time to hack into the Mos Eisley government network. There they found Roy the tech that was on duty last time and asked him to do some checkup on the computers. Roy said they could if they could get the AC working for him. After getting the AC unit to work they found out that the R3 unit they are looking for was on the 2nd floor of the facility and there was an underground access tunnel that brought power and communications into the building. The team got an extra speeder bike at Felnorr’s used vehicle lot. With the 3 bikes Tharg, Griff, and CH-1 created a distraction at the front of the building while Fixo and Jonas took the speeder to an aisle a block away and entered the underground tunnel there. CH-1 blew the gate open and started shooting at the patrol outside. Tharg charged one of the guards with his ax taking him out but his bike got hit and he crashed into the fence. As the firefight raged on outside Fixo and Jonas made their way up to the second floor dodging the interior patrol as they went. When they got to the door of the lab that was holding the R3 unit they heard another explosion. Fixo managed to get passed the lock on the door they rebooted the droid and started to head back out of the building. On the first floor they where spotted and the interior patrol started shooting at them. Fixo and Jonas managed to get the R3 unit passed a grate that they cut through earlier as the security team dropped grenades down behind them. Tharg Griff and CH-1 broke off the attack and headed back to the ship loosing there persuers in the maze of wharehouses. Fixo and Jonas got back to the speeder and got the droid in as the quards where coming out of the tunnel. They sped off back to the ship before the guards had a chance to shoot at them. The team manager to make it back to the hanger.

XP Award for this adventure: 5/player

Griff (Fred)
CH-1 (Darel)
Tharg (Rich)
Fixo (Steve)
Nasuj (Evan)

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Adventure 5
A day at the track.

Garth was having trouble getting in contact with his Pike Syndicate people so the crew did some looking around for a job that they could do to make some cash. They needed something to do before the Wookie and the Tusken killed each other. They had been fighting again. Tharg’s solution to the problem was to make them bouncers for the Spice Shack. As Tharg’s was hiring them a Rodian came in looking for work as a mechanic. Tharg hired him on the spot. Griff came across a bounty that the Black Sun had out on a merchant on Ryloth that owed them money. The crew found out that this merchant had a fondness for horse racing and that there was a track outside the spaceport. CH-1, Tharg, Fixo, and Nasuj hop into the speeder and head to the track with Griff following on his swoop bike.
They get to the track a few minutes before the start of the next race. The stands are crowded with people all placing bets on the next race. The crew decide to split up into 2 teams, Griff, Tharg and Fixo search on side of the tracks stands while CH-1 and Nasuj search the other side. As CH-1 and Nasuj are moving through the crowd CH-1 spots the merchant. He calls the others on the communicator and they all start to close in, but before they get anywhere near the merchant a group of 4 Weequay thugs grab him first. CH-1 immediately open fires on the group hitting one of the men making him, the merchant and one of the others fall over on the stands seats. Nasuj tries to stun one of the other 2 but he didn’t go down. Tharg then charges one and hits with his axe knocking him over. This guy manages to get of a shot at Tharg but it doesn’t do much. Fixo moves the speeder into position to cut off their escape. Tharg then intimidates them into giving up the merchant. The crew take the merchant to the Black Sun HQ and pick up their bounty of 5000 credits and they make a new contact.

XP Award for this adventure: 5/player

Griff (Fred)
CH-1 (Darel)
Tharg (Rich)
Fixo (Steve)
Nasuj (Evan)

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Adventure 4 - Pt 4
Discovery on Arunia - pt 4

Back at Mos Eisley the crew spend some time searching for information on where the artifacts are. They find out that they are being held in a police impound yard in the warehouse district. They scout out the facility and note the guard shift changes and the perimeter defenses. They come up with a plan to get in by posing as the team that is being sent to pick up the artifacts and transport them to an Imperial science vessel that is en route. The team purchase an old UPS hover truck from a local Jawa. The truck needed some fixing so Griff set to work while Garth an Griff’s R6 droid hacked into the town halls network so they could get into the police network from a less secure access point. Once on the network the R6 unit gets Garth into the police impound records and changes the time that the artifacts with be transferred and who will be picking them up. Garth and the droid also create all the documents to get them in and out of the impound yard. The next day the team takes their newly painted and fixed truck over to the impound yard and are let in with their fake id’s. The crew let the impound labor droids load up the crates and then leave the yard. They get back to the ship at the spaceport just in time to see a Lambda class shuttle touch down a few pads over from them. They lift off and fly back to Ryloth.

XP Award for this adventure: 10/player

Garth (Josh)
Griff (Fred)
CH-1 (Darel)
Tharg (Rich)

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Adventure 4 - Pt 3
Discovery on Arunia - pt 3

With the money from the sale of the artifacts and the sale of the Krayt Fang the crew purchase the cantina and the resort land around it. They also purchase a Wayfared freighter. The ship they name the Gilded Rancor, and the cantina they name the Spice Shack. While Griff goes into town to find some droid parts he is almost spotted by a Chiss squad in the market. Griff made his purchases and headed straight back to the Spice Shack. Tharg and CH-1 go on a short hunting expedition and come back with a Nexu that Tharg plans on using in the arena that they are putting under the Spice Shack. Garth in the meantime is confronted by a Pike syndicate member that wants the crew to get their artifacts back or their money, so the crew stock up on supplies and head back to Mos Eisley.

Garth (Josh)
Griff (Fred)
CH-1 (Darel)
Tharg (Rich)

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Adventure 4 - Pt 2
Discovery on Arunia - pt 2

Once our crew reached the world of Geonosis, they stopped in on their patron Duke Piddock. After showing him the treasure that they had found on the planet of Arunia he was very impressed. He looked over the artifacts and bought the most stunning of the remains off of them. Once he had his treasure Garth called up his Pike contact and arranged for a meeting for them to purchase the rest of the treasure. The meeting took place on the world of Tatooine, in the warehouse district of Mos Eisley. Garth’s contact was there with lots of money and a truck to haul away the goods. The money was exchanged and the Pike’s drove away. The next day the crew see on the news that the Pike team had been arrested by the local police force and that the treasure was being confiscated by Garth’s nemesis Rene Bellock, chief scientist of archaeology at the Imperial Academy of Science on Coruscant.

Garth (Josh)
Griff (Fred)
CH-1 (Darel)
Tharg (Rich)

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Adventure 4
Discovery on Arunia

After the crew of the Zepher spent some time shopping and upgrading the ship and equipment, the argued about what to do next. Fortunately Garth had an idea that they could all agree on, they could do some treasure hunting. Garth told the others about an archaeological dig going on the planet of Arunia. The planet was the home world of an ancient species of amphibians called the Arunee. Garth was hoping that they could find a relatively undisturbed site that they could take some artifacts from and sell to a buyer that he knows.

When the crew got to Arunia they spotted a Nebulon B science frigate in orbit. With some smooth flying by Garth they land on the planet without being spotted by the frigate. They lucked out even further when Garth landed not far from a completely untouched temple of the Arunee. Excited of the prospects of what they may fine Garth cautions them all to be careful, or the temple could collapse on them.

The party searched the main hall of the temple and found a nice intact tile mosaic in the entry and several frescoes on the walls but nothing portable. Then they found a trap door in the floor that led down into a crypt. In the crypt they found the remains of 6 priest with several pieces of jewelry on them. As the crew began to remove the remain they hear movement outside and soon have a security team from the nearby Imperial dig site asking them for their dig papers. That is when the fight broke out. After a short battle the team buries the security team in the desert and sends their speeder shooting across the desert. The crew pack up the rest of the remain and head back to Geonosis.

XP Award for this adventure: 10/player

Garth (Josh)
Griff (Fred)
CH-1 (Darel)
Tharg (Rich)

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Adventure 3 - pt 5
Long Arm of the Hutt -pt 5

After landing in Moss Shutta the party decided to sneak into Teemo’s palace by using the battle droid crates. Once in the palaces workshop the crew decide to split into two teams. Tharg and CH-1 head to the gladiator cells to free them and recruit them to help take down Teemo. Pash and Griff head to the communication room to see if they can access Teemo’s computer system and dig up any info on what Teemo is up to.

Tharg and CH-1 enter the cell block and demand that the guards free the prisoners and join them in taking out Teemo. The guards (Gamorian) tell Tharg to go to hell. The first guard charges forward and is cut down by Tharg. Tharg then cuts the lock off of the first cell door an Aquelish comes out and runs by. At that point the other guard says that he will join them and hands them the cell keys. They then free the rest of the prisoners; a Wookie, a Human, and a Tuskin Raider. The Tuskin lunges at the remaining guard and starts to beat on him. Everyone laughs and Tharg separates them, then they all head out.

Pash and Griff head to the communication room. When Pash opens the door he sees a friend working at one of the stations in the room. Pash has Griff wait for a minute and goes in to talk to his friend (Jack). Pash distracts Jack by talking about money that Jack owes Pash, and gets him to tell him that the fights that Teemo is going to broadcast the next day. As Jack is distracted, Griff sneaks past into the server room to access the computers. He has trouble at first but is able to shut down communications to the outside world. Because of the trouble he was having Griff signals Pash to get Jack out of the room so he can use Jacks open terminal to access the computer system. After some digging Griff finds out that Teemo was spying on Jabba the Hutt, and got the plans for the battle droids. Meanwhile Pash was drinking with Jack when Jack hears gunfire and sees a prisoner escape past him, at that point Pash stuns his friend and puts him out on the loading dock.

The party reunites and heads out into the lobby of the palace. As they come to the lobby they see 6 thugs. Tharg tries to get them to join up with them, but as he is speaking Griff lobs a frag grenade into the middle of the group and splatters one of them all over the other five. With guts all over them and their ears ringing they flee out into the city. The party moves on down the grand gallery and runs into some resistance but they take take of it quick. At the short corridor going from the gallery to the throne room the party runs into heavy laser fire. Griff takes the initiative and heads back through the palace and enters the throne room by the gladiator pit where he lobs a frag grenade at a group of guards standing by the throne. The guards are all knocked prone. This gives the rest of the party time to enter the throne room and take cover behind some tables. Pash notices that there is a giant chandelier hanging over Teemo’s throne. He then tells CH-1 to aim for the chandelier. CH-1 takes aim and hits the chain holding the huge chandelier. It crashes down on Teemo and the guards killing all of them.

At this point the rest of the guard and anyone else in the throne room start to loot and flee the palace. The party finds a stash of credits on Teemo’s throne. They head back to the Lucky Guess and set a coarse back to Geonosis and their ship. Along the way they contact Anatta, Jabba’s spy and give him the info about Teemo spying on Jabba.

XP Award for this adventure: 10/player

Pash (Josh)
Griff (Fred)
CH-1 (Darel)
Tharg (Rich)

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Adventure 3 -pt 4
Long arm of the Hutt - pt 4

The crew was mingling with the other party-goers trying to find out what made Duke Piddock cut ties with Teemo. As they question some of the guests, they find out that two of them are smugglers working for Duke Dimmock, running guns to Teemo, from Geonosis. They don’t seem to know why Duke Piddock stopped dealing with Teemo, they are just here to pick up guns for Dimmock. They talk with a Troidarian named Anatta that is here to buy guns for Jaba the Hutt, Teemo’s cousin. He informs the party that he deals in information and that Jaba has a suspicion that Teemo has been spying on him. Anatta would pay a good price for information that would show Teemo spying on Jaba or any info that would show Teemo working against Jaba’s interests on Tattooine. Anatta says that Jaba would even make Teemo’s bounty on them go away, and most likely remove Teemo all together. During the party Tharg intimidated the Duke trying to get him to sell him his protocol droid, but the Duke quickly called his guards and stopped the encounter before it got out of hand. In response to this Griff decided to talk to the Duke about guns to get him alone so that the crew could find out why he stopped working with Teemo. The main reason was that he has a Kubaz spy working for him. Another reason is that Teemo had the Kubaz kill and eat his envoy. He also suspects Teemo of working with the Empire. After getting the information that they need, the crew buys some guns for themselves with Nyssa’s money and plan on giving her some of the heavy blasters that they got fighting Teemos tugs outside the mines on Ryloth.
At this point the crew heads to Duke Dimmock to see if they can convince him of helping them get into Teemo’s palace. They present the information that they gathered about why Piddock stopped dealing with Teemo, and after thinking it over Dimmock decides to help the party out by giving them passage on the smuggler ship the Lucky Guess. As the party makes their way to the Lucky Guess Dimmock set up a rigged engagement to make it look like the party was stealing weapons from him so he is not associated with the party. At this point they also encountered the Gand bounty hunter that was at Piddocks party. They make short work of all their antagonists and board the ship and head to Teemo’s palace.

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Adventure 3 - pt 3
Long Arm of the Hutt - pt 3

After the battle with Teemo’s thugs at the resort outside of the mining area, the party spent some time going over the contents of Drombb’s office and found nothing of value. As they were going through the office they did get some info off of the computer that may or may not be of use later on. The party then headed back to the mining camp and spent the night celebrating with the miners.

In the morning the party headed back to the spaceport to tell Nyn that they had taken care of the problem at the mine and that the miners should be safe for the foreseeable future. Nyn was very pleased to her that the mine and miners were safe. At that point she introduced the party to a Bothan named Ota who had a proposition for them that would put them in a position to take Teemo out. The party took the offer and headed to the planet of Geonosis where they were to attend an arms deal disguised as a cantina grand opening. Once there they need to find out why the host, Duke Piddock, broke off his dealings with Teemo. Once they got this info they could use it to get a different Geonosian, Duke Dimmock, to help them get into Teemo’s palace back in Mos Shutta on Tattoine.

They have not made much progress, but have found out that a pair of smugglers are taking a shipment to Teemo from Duke Dimmock. They also suspect that the Gand at the party may have noticed that they are wanted men.

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Adventure 3 - pt. 2
The Long Arm of the Hutt - pt. 2

In this session the crew had to deal with one of their own prior to getting back to the mining camp. Cy’Cil had stolen something from the ship while it was being repaired. They managed to track him down in the crowded spaceport with the help of a human named Natan Gris, a hired gun/fixer sent by the Trade Federation to clean up Cy’Cil’s mess.

Once the Cy’Cil incident was resolved, the crew set out to confront Temo’s thugs. After Natan scouted out the thugs camp and found out the strength of the enemy, the team formulated a plan of attack.

Driving a truck up to the thug camp, they catch them relaxing. A gunfight ensued with our hero’s coming out on top and relatively unharmed.

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